TurnNoMatch
, which means it was looking for a Turn but didn't manage to find one and it will now look for a Turn that can handle a TurnNoMatch. It then escalates to a SceneNoMatch
, then a ConversationNoMatch
and finally the globalNoMatch. This cascading failure allows us to capture "no matches" at the appropriate level and attempt to recover. We will be looking at more specific examples further on in the documentationshoe_size
that we can direct the conversation engine to store in the User
context. We can then use conditions throughout the conversation to determine whether we have this piece of information or not.