TurnNoMatch, which means it was looking for a Turn but didn't manage to find one and it will now look for a Turn that can handle a TurnNoMatch. It then escalates to a
SceneNoMatch, then a
ConversationNoMatchand finally the globalNoMatch. This cascading failure allows us to capture "no matches" at the appropriate level and attempt to recover. We will be looking at more specific examples further on in the documentation
shoe_sizethat we can direct the conversation engine to store in the
Usercontext. We can then use conditions throughout the conversation to determine whether we have this piece of information or not.